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Doom II Cheat Codes: Original PC / DOS

Doom II retains Doom’s typed cheats but changes level numbering and the wall-walking code. Enter idclip to cross walls; enter idclev followed by the two-digit MAP number to start a particular level.

Platform
PC
Version covered
Original PC / DOS
Sources reviewed

Use cheats only in a single-player game or an authorized private session. Keep an untouched save before changing a game state. This is an independent text guide. Doom II is not available to play on Gamehub.

Setup and activation

  1. Keep an untouched campaign save.
  2. Load a single-player map below Nightmare difficulty.
  3. Type the letters during normal gameplay, without opening a command console.
  4. For a map jump, include both digits, such as idclev07.

Codes and effects

Code or commandEffect and limits
iddqdToggle god mode.
idkfaReceive all weapons, full ammunition, armor and keys.
idfaReceive weapons, ammunition and armor without keys.
idclipToggle movement through solid geometry.
idclev07Load MAP07.
idclev31Load the first secret map.
iddtCycle automap information with the automap open.

Version notes and help

Map numbers are not episode numbers

Unlike the first game, Doom II’s main campaign does not use an episode digit in its warp code. MAP07 is 07. The standard campaign has 32 maps, so do not treat a larger accepted number as an installed level.

Explore without losing your route

Use the map reveal before resorting to noclip. Crossing a wall can bypass a switch, lift, key pickup or encounter that the intended route uses. If a later event does not trigger, reload the saved position and follow the normal route.

Common questions

Does idspispopd work here?

Use idclip in the original Doom II executable. Some source ports recognize both, which can obscure the distinction.

Does idfa give keys?

No. Choose idkfa when you also need the map’s keys; choose idfa to preserve the key hunt.

Sources and further reading

Original Gamehub instructions and explanations, researched against the references below. These are source checks, not a claim that every release or command was tested in-game. Game updates and localizations can change behavior.

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